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A complete course on Game Design Theory :Training Video Based Cours

A complete course on Game Design Theory :Training Video Based Cours

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A complete course on Game Design Theory :Training Video Based CourseYou will be given online access only(A DVD will cost $20 extra)Lectures:Computer GamesLesson 1.1: Game Design: What is a Game? Lesson 1.2: Game Design: What is a Game? Game Elements Lesson 1.3: Game Design: What is a Game? Game Elements: Part 2 Lesson 1.4:Game Design: Qualifications of a Game Designer Lesson:6.1:Topic:Character Design and Development: Course:Elements of Game Design Old Version Lesson:6.1:Topic:Character Design and Development: Course:Elements of Game Design Lesson:6.2: Topic: Character Design and Development: Course: Elements of Game Design Lesson:6.3:Topic:Character Design and Development: Course Elements of Game Design Lesson:6.4:Topic: Character Design and Development: Course Elements of Game Design Lesson:6.5: Topic: Character Design and development: Course Elements of Game Design Lesson:6.6:Topic:Character Development: Course: Elements of Game Design Lesson:6.7:Topic:Character Design and Development: Course: Elements of Game Design Lesson:6.8: Topic: Character Development: Course: Elements of Game Design Lesson:6.9:Topic: Character Development: Course: Elements of Game Design Lesson:6.10: Topic: Character Development: Course: Elements of Game Design Lesson:6.11:Topic: Character Design and Development: Course Elements of Game Design Lesson: 6.12: Topic Character Design and Development: SideKick Character Depth Character Attributes: Course: Elements of Game Design/Play Lesson 6.13: Topic: Character Design and Development: Character Roles Attributes Values:: Course: Elements of Game Design/Play Lesson 6.14:Topic Character Design and Development: Character Atributes Character Dimensionality and Character Growth: Course Elements of Game Design/Play Lesson 6.15: Topic: Character Design and Development: Character Growth Character Archetypes: Course Elements of Game Design/Play Creative and Expressive PlayLesson 2 (Extended): Game Components and Game Design Process GameplayLesson 9.1: Overview on Gameplay of Game Design: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.2: Finding Fun Factor to Make Games Fun Lesson 9.4: How to Design Challenges for Your Game: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.3: How to Design Challenges for Your Game: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.5: How to Design Challenges for Your Game: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.6: Common Challenges as Found in Games: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.7: Common Challenges as Found in Games: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.8: Common Challenges as Found in Games: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.9: How to Design Actions for Your Game: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Lesson 9.9: Immersion Concept Saving a Game: Topic: Gameplay : Course:Fundamentals of Game Design and Game Play Level DesignLesson 12: Level Design for Computer Games: Course: Fundamentals of Game Design Storytelling and NarrativesLesson 7.1: Introduction to Storytelling and Narrative: Topic: Introduction: Course: Fundamentals of Game Design and Game Play Lesson 7.2: Why Stories in Games? How Much Story to Include: Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.3: Key Concepts of Storytelling and Narratives: Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.4: Key Concepts Blocks of Narratives Forms of Narratives:Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.5: How Storytelling Engine Works What is Linear Story:Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.6: Linear and Non-Linear Story (Branching Foldback Emergent Narrative): Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.7: Ending of Stories Granularity of Narratives Mechanism of Storytelling: Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.6: Linear and Non-Linear Story (Branching Foldback Emergent Narrative): Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.7: Ending of Stories Granularity of Narratives Mechanism of Storytelling: Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.8: Emotional Limits of Story in Games Scripted Conversations: Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play Lesson 7.9: Some Concepts in Storytelling Episodic Delivery of Games: Topic: Storytelling and Narratives : Course: Fundamentals of Game Design and Game Play User Interface DesignLesson 8.1: Introduction to Game User Interface Design: Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.2: Innovative UI Design and UI Design Principles: Topic: Game User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.3: What Players Need to Know and What Players Want to Do: Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.4: What Players Want to Do: User Interface Design Process: Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.5: User Interface Design Process: Manging UI Complexity:Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.6: Managing User Interface Complexity: Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.7: Interaction Models Camera Models: Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.8: Camera Models and UI Feedback Elements:Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play Lesson 8.9: Audio Elements for Game User Interface Design: Topic: User Interface Design: Course: Fundamentals of Game Design and Game Play

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